
UX and UI design: Students develop self-help apps
In the winter semester 2021/22, students of the B.A. Graphic Design and Visual Communication had the task of developing a concept for a self-help app in Prof. Rasmus Giesel’s course “Interactive Media”.
The final product was a set of click dummies in which users can test the core functions.
Overview
-
Program
-
Supervision
-
Subject
UX, UI, interactive media, digitization
After an extensive research phase, in which they created personas, user journeys and prototypes, among other things, they started designing.
The students have tackled modern problems faced by digital natives and have found answers to frequently asked questions with their app prototypes.

"Habitly" by Hannah Platte:
Integrating routines into everyday life and achieving set goals

Helps to eliminate bad/unhealthy habits
How can we improve our ability to navigate the dynamic, digitized world? And how can we reduce the amount of information we are overwhelmed with in our everyday lives?
Key questions of the task

Track your own streaming behavior: With "Smatch" by Johanna Groß

Or with "Whatch" by Paula Dalibor


"FullOut" dance app by Lisa Pommerening for more exercise in everyday life